Yu Yang

Yu Yang isn’t exactly a household name worldwide, but anyone who’s even remotely into Chinese animated films knows the guy’s work. He’s the creative force behind “Ne Zha” (2019), which, let’s be honest, took everyone by surprise. People expected another generic mythological flick, and instead got this adrenaline-packed, emotionally raw story about a kid who’s literally born to be the villain but fights like hell against his fate. Yu Yang’s style? It’s got this wild energy—lots of snappy dialogue, intense visuals, and he never shies away from making things messy in a good way. “Ne Zha” just smashed the box office, and for good reason. The animation pops, the characters are flawed and relatable, and it’s actually funny when it wants to be. He’s not just a one-hit wonder, either. “Ne Zha 2” (slated for 2025) has fans hyped, and you can bet expectations are sky-high. People are already picking apart any teaser or rumor they can get their hands on. Then there’s “Lao ban de nü ren” from 2013, which is a totally different vibe—think more grounded, more adult themes, less fantasy chaos, but still packed with Yu Yang’s signature emotional punch. The dude clearly knows how to tap into what makes a character tick, whether it’s a rebellious demon child or someone struggling with everyday life. Basically, if you see Yu Yang’s name attached to a movie, you know you’re in for something that doesn’t play by the rules.

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Personal details

  • Professions: Director, Writer, Actor

Did you know

    • Nick Names: Jiao Ke Li, Jokelate, Jiao Zi
    • Trivia:

      reference contentnnSo, there’s this self-taught animator, right? The guy’s whole journey is a wild mix of obsession, struggle, and pure stubbornness. He didn’t go to fancy art schools or anything—just kind of locked himself away, hunched over a desk, learning by messing up and trying again. He’d watch classic cartoons, pausing frame by frame, sketching out what he saw, then scrapping it and starting over. Friends thought he was nuts, honestly. While people were out partying, he was studying how characters bounced or blinked. Eventually, all that late-night grind paid off. He started posting his work online, and folks noticed—some loved the rawness, the weird edges. Studios reached out, but he kept doing things his way, not caring about “industry standards.” Now he’s got this underground rep; everyone in the scene knows that gritty, DIY style. Maybe he’s not a household name, but man, he changed the game for indie animators everywhere.

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